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Audulus sequencer
Audulus sequencer










  1. Audulus sequencer manual#
  2. Audulus sequencer Patch#
  3. Audulus sequencer full#
  4. Audulus sequencer software#
  5. Audulus sequencer plus#

So while Figure is easy to dive into, its many variables mean that the sounds users create with it are bound to be unique. Propellerhead claims that Figure's synthesizers are the same as those used by Reason, and each of the components has dozens of instrument presets to choose from. Figure rewards experimentation, and it's nearly impossible to create a lousy beat. If you don't know what all this means, it doesn't matter. Additionally, one can choose to adjust other aspects of the loop, such as tempo and key. Above those pads are dials that allow adjustments to the rhythm and musical range.

Audulus sequencer full#

The second one continues from where the first left off.Figure takes full advantage of iOS's multi-touch technology, providing the user with large, colorful touch pads that offer tactile control of three basic components: drum, bass and lead (melody).

Audulus sequencer manual#

These are self-running! No manual adjustments during recording. Patterns evolve via complex cross modulations of the LFOs. Quantussy does not use any random numbers. It is so deterministic that it will generate the same sequences of number again, like a seeded random number generator.

Audulus sequencer software#

So, very much unlike the analog Quantussy, I think that the sequence of events created by the software Quantussy may be able to repeat exactly.

Audulus sequencer Patch#

One very interesting feature of an Audulus patch is that it will start off playing in the exact state in which it was saved. I also gave a negative offset to the CV controlling the pitch, to lower the base octave. After playing with this for a while, I settled on relatively slow Quantussy changes. I also have Quantussy controlling the levels of the two channels. I routed Fossilator’s one output through two different effects, a analog delay for one channel and a reverb for the other channel. A really cool feature is that a knob can be controlled by a 0-1 number input, making it simple to hook some of the Quantussy outputs to Fossilator knobs. I picked a VCO called Fossilator, which has a whole bunch of knobs. Audulus has loads of audio modules and effects that I’ve only just begun to explore. To test this out I needed some kind of audio patch. The UI allows the light to be positioned in the center of the ‘jack’ it monitors, but that is up to the designer. Also notice the indicator lights associated with the ten outputs. Notice the master Freq and Chaos knobs in the center. Now comes the internal details of the Quantussy, which has five LFO-Quant sub-patches.

Audulus sequencer plus#

It is the LFO plus two Sample & Hold nodes, both clocked by the square wave, but only one being exposed. The next image shows the internals of the LFO Quant. This LFO also has saw and sine wave outputs, which I didn’t use for the Quantussy. The button is external, so that it can be exposed when using in a sub-patch. It’s basically an LFO with a range input, coupled to a trigger button. For example the equivalent of a VCA is just multiplication of two numbers.

audulus sequencer

Functions make up a lot of Audulus functionality. This is pretty easy, using the Math function. So I needed to translate that CV input into a range of 0-30, 0-300, and 0-3000. The equivalent of CV in Audulus is a number between 0.0 and 1.0.

audulus sequencer

Oscillators in Audulus have a frequency control input that is just the number in Hz you want. I also created another sub-patch module, I called Range, to let me select between 30, 300, and 3000 Hz as the high frequency. To make it, I started with a Basic LFO that comes with Audulus and edited it. For Quantussy I needed a custom oscillator with three ranges, and triangle and square outputs. It is quite easy to place nodes and connect their inputs and outputs. To make a module in Audulus, you create a ‘sub-patch’, which can be any collection of nodes or other sub-patches. There is a common Rate knob and a Chaos knob, which sets the level of cross modulation for all five oscillators. Each oscillator also has three ranges, cycled through by a push button on the UI. The five oscillators are connected in a ring, just like the quantussy with all green LEDs on, the start up state of Cocoquantus. t1-t5 are the triangle outputs and c1-c5 are the ‘castle’ sample and hold outputs. The oscillators each drive two S&H nodes internally, one to sample its own CV input and one to sample an external CV input, which is passed as an output. It has five oscillators and ten sample & holds. My Audulus Quantussy module resembles the one in the Cocoquantus. It turned out that I could, although it took a bit of work. Immediately I wanted to make a simulation of the Quantussy oscillator cluster from the Cocoquantus. I was attracted by its ability to create modules out of primitives, called Nodes. But, upon seeing a demonstration of Audulus by Mark Boyd at a local synth club meeting, and then checking out the price ($50 US), I decided to get it.












Audulus sequencer